Blog

treefrogtreasure

Designing the Future of Games, Learning, and Assessment

by Eric Tucker, PhD
May 17, 2013

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering … 

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Publications

T is for Transmedia

T is for Transmedia: Learning through Transmedia Play

by Becky Herr-Stephenson and Meryl Alper with Erin Reilly and introduction by Henry Jenkins

In recent years, transmedia has come into the spotlight among those creating and using media and technology for children.  We believe that transmedia has the potential to be a valuable tool for expanded learning that addresses some of the challenges facing children growing up in the digital age.  Produced by … 

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Initiatives

Games and Learning Publishing Council

Games and Learning Publishing Council: Analyzing a Rising Sector

Game-based learning has emerged as a promising area of innovation in making rigorous academic content and professional practices more engaging, relevant and effective for America’s youth. Recently the National Academy of Sciences and the Federation of American Scientists have issued statements identifying the potential benefits of more robust experimentation and integration of digital games and simulations in K-12 education.  

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Events

Content in Context 2013

Content in Context 2013

2 - 5 Jun 2013

Presented by the Association of Educational Publishers and the Association of American Publishers School Division, Content in Context 2013 will explore industry trends. The event is for publishers, content developers, platform architects, and service providers interested in quality content, tools and environments, marketing, and research and policy. Michael Levine will … 

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